
If you’re on Linux, some have had more success with Azul’s Java build. We’ve moved up to Java 14, so you’ll want to download and install that. The -Dprism.maxvram=3G option isn’t necessary unless you’re adding a large number of additional graphics. And because of the child map/multilevel map functionality, it is easy for the bottom (aka Kingdom) level to be over 2000×2000 if you use the bottom level.) If using large hex maps that have more than 2000×2000 hexes (the size of each hex doesn’t matter) you’ll want 4 gigabytes or more, but it must be less than 3/4 of the memory on your computer. You can substitute the 4G with another number of Gigabytes. Java -Xmx4G -jar worldographer.jar -Dprism.maxvram=3G To run the Java version, install/update Java if needed (Note that by default, the Java download site sometimes gives you a 32-bit version of Java, which would limit you to just 1GB of memory–you need the 64-bit version), open a command line and type: (Note: There can be a 30 second or so delay when starting it while it gathers and loads all the needed images.) Java Version Remember to reset your security setting afterward.

Note: it is unsigned, so you’ll need to temporarily change your configuration (do a quick web search for the steps) to allow it to install. Download the file, unzip it, then open it and drag it into your Applications folder to install it. (Note: There can be a 30 second or so delay when starting it while it gathers and loads all the needed images.) Mac OSX Versionĭownload the Mac OSX version. Download the zip file, unzip it, and double click the. The City/Village and Battlemat/Dungeon codes are only entered using those options on the File menu.ĭownload the Windows native version. The World/Kingdom license can be entered in a prompt when Worldographer starts or via the File menu’s “Check/Update Worldographer License” option. Without the license codes, the above “power user” features are not available.



Mini-Map Area, View Options, & Layers Drawer Controls
